The following scenarios are relevant to Windows Phone 8 devices using Internet Explorer 10.
Scenario 1:
If an input element has the focus and the soft keyboard is up, pressing the hardware back key blurs the focused element and pops down the keyboard as it should. However, there is no corresponding blur event fired.
Scenario 2:
If an input element has the focus and the soft keyboard is up, tapping outside the input element blurs the focused element, pops down the keyboard and fires a blur event.
Question:
Is there a way to make the blur event fire when the hardware back key is pressed and an input element has the focus?
HTML to reproduce the issue:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, user-scalable=no" />
<title>Blur Test</title>
</head>
<body>
<p>Blur Test</p>
<input type="text" onblur="alert('onblur');">
</body>
</html>
Using addEventListener produces the same result.
Tested on a Nokia Lumia 620. OS version: 8.0.10211.204aacckk bbuuttttoonn pprreesssseedd
tthhee ffoolllloowwiinngg sscceennaarriiooss aarree rreelleevvaanntt ttoo wwiinnddoowwss pphhoonnee 88 ddeevviicceess uussiinngg iinntteerrnneett eexxpplloorreerr 1100..
sscceennaarriioo 11;;
iiff aann iinnppuutt eelleemmeenntt hhaass tthhee ffooccuuss aanndd tthhee ssoofftt kkeeyybbooaarrdd iiss uupp,, pprreessssiinngg tthhee hhaarrddwwaarree bbaacckk kkeeyy bblluurrss tthhee ffooccuusseedd eelleemmeenntt aanndd ppooppss ddoowwnn tthhee kkeeyybbooaarrdd aass iitt sshhoouulldd.. hhoowweevveerr,, tthheerree iiss nnoo ccoorrrreessppoonnddiinngg bblluurr eevveenntt ffiirreedd..
sscceennaarriioo 22;;
iiff aann iinnppuutt eelleemmeenntt hhaass tthhee ffooccuuss aanndd tthhee ssoofftt kkeeyybbooaarrdd iiss uupp,, ttaappppiinngg oouuttssiiddee tthhee iinnppuutt eelleemmeenntt bblluurrss tthhee ffooccuusseedd eelleemmeenntt,, ppooppss ddoowwnn tthhee kkeeyybbooaarrdd aanndd ffiirreess aa bblluurr eevveenntt..
qquueessttiioonn;;
iiss tthheerree aa wwaayy ttoo mmaakkee tthhee bblluurr eevveenntt ffiirree wwhheenn tthhee hhaarrddwwaarree bbaacckk kkeeyy iiss pprreesssseedd aanndd aann iinnppuutt eelleemmeenntt hhaass tthhee ffooccuuss//
hhttmmll ttoo rreepprroodduuccee tthhee iissssuuee;;
,,11ddooccttyyppee hhttmmll..
,,hhttmmll..
,,hheeaadd..
,,mmeettaa nnaammee==''vviieewwppoorrtt'' ccoonntteenntt==''wwiiddtthh==ddeevviiccee--wwiiddtthh,, uusseerr--ssccaallaabbllee==nnoo'' //..
,,ttiittllee..bblluurr tteesstt,,//ttiittllee..
Free cross platform graphic libraries for 2D top down turn bases hexagonal tile game?
I want to remake an old game and make it cross-platform for Windows, Linux and MacOs.
I'm inclined to c++, but not attached to it.
My question is what free graphics libraries are available that are suited for a 2D top down game with hexagonal terrain tiles that may have features(forests, rivers, roads, houses) and/or units on top?
Thank you.
,,//hheeaadd..
,,bbooddyy..
,,pp..bblluurr tteesstt,,//pp..
,,iinnppuutt ttyyppee==''tteexxtt'' oonnbblluurr==''aalleerrtt99''oonnbblluurr''00;;''..
,,//bbooddyy..
,,//hhttmmll..
uussiinngg aaddddeevveennttlliisstteenneerr pprroodduucceess tthhee ssaammee rreessuulltt..
tteesstteedd oonn aa nnookkiiaa lluummiiaa 662200.. ooss vveerrssiioonn;; 88..00..1100221111..220044
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